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Old August 21st 17, 03:38 AM posted to rec.bicycles.tech
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Default Oculus reaches 3000 lumens

On 8/19/2017 6:01 PM, Barry Beams wrote:
On Saturday, August 19, 2017 at 4:44:45 PM UTC-7, Barry Beams wrote:
If you already have an Oculus 1500 or 1800, you notice that one side of the circuit board has footprints for components that aren't populated.

That was done hoping to get to build higher power lights if I got the chance and the right LEDs became available. Fast forward a few years...
Combine the freshest Cree XPL-HI with building out the driver to four channels and revised firmware, and the Oculus 3000 is now the wildest self contained bike light or flashlight you could imaging biking or going on duty with. The lower outputs of L2 - 4 are the same as L3- 5 on the 1800, but with ~15% longer burn times for each brightness. L1 is double the output of L1 on the 1800, ~140lm, but with ~25 hours burn time.


I guess there's no downside other than slightly higher component costs,
but are 3000 lumens needed very often?

What's the run-time on the highest setting? I can see an occasional need
for the higher output, at high speed in unlit areas, but in my
experience 1500 lumens has been just about right for commuting, even on
unlit multi-use paths.

Will you be at Interbike?


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