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Old August 21st 17, 03:48 AM posted to rec.bicycles.tech
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Default Oculus reaches 3000 lumens

On 8/20/2017 1:25 PM, jbeattie wrote:
On Saturday, August 19, 2017 at 9:51:00 PM UTC-7, Frank Krygowski wrote:
On Saturday, August 19, 2017 at 9:02:03 PM UTC-4, Barry Beams wrote:
On Saturday, August 19, 2017 at 4:44:45 PM UTC-7, Barry Beams wrote:
If you already have an Oculus 1500 or 1800, you notice that one side of the circuit board has footprints for components that aren't populated.
That was done hoping to get to build higher power lights if I got the chance and the right LEDs became available. Fast forward a few years...
Combine the freshest Cree XPL-HI with building out the driver to four channels and revised firmware, and the Oculus 3000 is now the wildest self contained bike light or flashlight you could imaging biking or going on duty with. The lower outputs of L2 - 4 are the same as L3- 5 on the 1800, but with ~15% longer burn times for each brightness. L1 is double the output of L1 on the 1800, ~140lm, but with ~25 hours burn time.


3000 lumens?

Why?


Why not? My amplifier goes to 11. I'm sure I'll see these on the cycletrack in South Waterfront. I'm getting one of those giant foam hands to swat people. https://goimprints.s3.amazonaws.com/...ger-hand-1.jpg


All of a sudden there are a bunch of self-contained lights of sufficient
brightness and reasonably priced. Oculus ($150), CatEye Volt 1600
($176), and Lezyne Deca Drive 1500xx ($90).

I prefer lights without a separate battery pack, even though the
run-time is shorter, and with the Oculus you can carry an extra battery.,

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