#21
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10 Flatland Levels
Phil_on_uni wrote: well that info was from jamie who just got back from unicon and used to be level 10 himself.... I don't think there's any "used to be" element for Level 10. If you earned it, you remain it. There is no rule that you have to periodically requalify. -- tomblackwood Tailgate at your own risk... ------------------------------------------------------------------------ tomblackwood's Profile: http://www.unicyclist.com/profile/3762 View this thread: http://www.unicyclist.com/thread/72070 Posted Via Usenet.com Premium Usenet Newsgroup Services ---------------------------------------------------------- http://www.usenet.com |
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#22
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10 Flatland Levels
The biggest part in flat is the combos so i dont think we can skip them. In the levels we could have varialroll to outside and wraproll to inside we might not need the longer ones. -- Adde Daniel Adelander.... How flat can it get? ------------------------------------------------------------------------ Adde's Profile: http://www.unicyclist.com/profile/13473 View this thread: http://www.unicyclist.com/thread/72070 Posted Via Usenet.com Premium Usenet Newsgroup Services ---------------------------------------------------------- http://www.usenet.com |
#23
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10 Flatland Levels
_Ground_Zero_ wrote: Levels=stupid. There's to many tricks, combos aren't factored in, and tricks keep being added. +1 Unicycling is about expression/ making it look good. Yes skills are a factor but its not everything. (i.e. I would rather watch a video from Isaac Steiner or Hugo than by Shaun J.) Why does everything have to have a guide. We are a small enough group that the "levels" could be decided by other riders not some tally sheet. -- oneisenough Plaeze x-cuze mi spelin' (If its wrong) 'Youtube' (http://www.youtube.com/user/RookieFilming) 'Vimeo' (http://www.vimeo.com/user496125) The UniSLAB wrote: Go big or go home, don worry about those little clown tricks called flips and wrap arounds. We don't dance with our uni's, we jump em 2nd Place*)---', 6ft Static Gap ------------------------------------------------------------------------ oneisenough's Profile: http://www.unicyclist.com/profile/14061 View this thread: http://www.unicyclist.com/thread/72070 Posted Via Usenet.com Premium Usenet Newsgroup Services ---------------------------------------------------------- http://www.usenet.com |
#24
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10 Flatland Levels
Adde wrote: The biggest part in flat is the combos so i dont think we can skip them. In the levels we could have varialroll to outside and wraproll to inside we might not need the longer ones. I spose. But I wouldn't bother for things like 20 rolling wraps to 20 inside rolls. Short tech combos are much better in my oppinion. -- unicycledood The.Mars.Volta wrote: haha, so young, yet so angry, damn that rap music. ------------------------------------------------------------------------ unicycledood's Profile: http://www.unicyclist.com/profile/14245 View this thread: http://www.unicyclist.com/thread/72070 Posted Via Usenet.com Premium Usenet Newsgroup Services ---------------------------------------------------------- http://www.usenet.com |
#25
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10 Flatland Levels
agentQ wrote: Level 10 is obviously a Spencer Flip. Oh you totally beat me to it, I was going to say that. The spencer-flip (900 flip) is going to be so awesome. -- Brian O. *'ProjectUNI' (http://www.projectuni.com) - *The First Serious Unicycle Computer Game** - Follow the 'progress.' (http://www.projectuni.com)'Munimage - The Imagery of Mountain Unicycling.' (http://www.unicyclist.com/forums/showthread.php?t=71683) ------------------------------------------------------------------------ Brian O.'s Profile: http://www.unicyclist.com/profile/10744 View this thread: http://www.unicyclist.com/thread/72070 Posted Via Usenet.com Premium Usenet Newsgroup Services ---------------------------------------------------------- http://www.usenet.com |
#26
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10 Flatland Levels
oneisenough wrote: Why does everything have to have a guide. We are a small enough group that the "levels" could be decided by other riders not some tally sheet. I can think of one good reason: to proliferate flat amongst the general populace. In other words, as a non-flat rider I'd like to know where to start. Level 1 should introduce base flat skills, and each proceeding level should build on the that before it. It's not about who is better, that is for competitions and ego surfers. Most combinations would be performed in competition but you first must learn each skill before combining them. Personally, I'd love for this group to come up with a serious list of levels/skills/stages or whatever you want to call them so I could start somewhere. Tutorials on each skill would be awesome! -- blueharmony _________ - Kenny -unicycle for polytheism- ------------------------------------------------------------------------ blueharmony's Profile: http://www.unicyclist.com/profile/16696 View this thread: http://www.unicyclist.com/thread/72070 Posted Via Usenet.com Premium Usenet Newsgroup Services ---------------------------------------------------------- http://www.usenet.com |
#27
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10 Flatland Levels
blueharmony wrote: I can think of one good reason: to proliferate flat amongst the general populace. In other words, as a non-flat rider I'd like to know where to start. Level 1 should introduce base flat skills, and each proceeding level should build on the that before it. It's not about who is better, that is for competitions and ego surfers. Most combinations would be performed in competition but you first must learn each skill before combining them. Personally, I'd love for this group to come up with a serious list of levels/skills/stages or whatever you want to call them so I could start somewhere. Tutorials on each skill would be awesome! +1 thats exactly y i made this thread im just starting flat could some1 right a shot explanation of these tricks 180 body varial backroll (insideroll) outsideroll 360 step over varialroll inward varialroll Sideroll 360 bodyvarial -- Kilian maestro8 wrote: I wear a sleeveless unitard for trials and I muni in a camouflage tu-tu. harper wrote: The pope rides a wooden unicycle? warlord14 wrote: we need to build are numbers up then we can start on are way to unicycle domination. skrobo wrote: i can pee while riding backwards ------------------------------------------------------------------------ Kilian's Profile: http://www.unicyclist.com/profile/17358 View this thread: http://www.unicyclist.com/thread/72070 Posted Via Usenet.com Premium Usenet Newsgroup Services ---------------------------------------------------------- http://www.usenet.com |
#28
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10 Flatland Levels
I have never been a fan of levels because they encourage everyone to ride the same and not be creative. -- mornish email: mornish at gmail dot com 'The National Dept Clock' (http://www.brillig.com/debt_clock/) 'definitely' (http://d-e-f-i-n-i-t-e-l-y.com/) 'California Mountain Unicycle Weekend 2008' (http://cmw08.blogspot.com/) ------------------------------------------------------------------------ mornish's Profile: http://www.unicyclist.com/profile/11658 View this thread: http://www.unicyclist.com/thread/72070 Posted Via Usenet.com Premium Usenet Newsgroup Services ---------------------------------------------------------- http://www.usenet.com |
#29
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10 Flatland Levels
Brian O. wrote: Oh you totally beat me to it, I was going to say that. The spencer-flip (900 flip) is going to be so awesome. ....lol get real. Its obviously going to be called something like "Kriz flip", "Adrien flip" or "Loic flip". -- unicycledood The.Mars.Volta wrote: haha, so young, yet so angry, damn that rap music. ------------------------------------------------------------------------ unicycledood's Profile: http://www.unicyclist.com/profile/14245 View this thread: http://www.unicyclist.com/thread/72070 Posted Via Usenet.com Premium Usenet Newsgroup Services ---------------------------------------------------------- http://www.usenet.com |
#30
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10 Flatland Levels
I think levels are great. I followed the IUF levels for the first bit of learning I did on a unicycle because they give you ideas on where to head and roughly outline what things are harder than others. This is great to have. I think that the effort required to put together a set of levels that properly reflects difficulty is perhaps underestimated, but it is definitely a good idea to have a set for some different styles. Sure, it won't include all the new tricks, but it can help give someone an idea of where to go when they've reached a dead end, or where to start, what's easiest to do etc. In addition, if you're not a fan, nobody's forcing you to follow them either. So I think it's good either way. -- flyer ------------------------------------------------------------------------ flyer's Profile: http://www.unicyclist.com/profile/9894 View this thread: http://www.unicyclist.com/thread/72070 Posted Via Usenet.com Premium Usenet Newsgroup Services ---------------------------------------------------------- http://www.usenet.com |
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